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Mateusz Matejczyk

ABOUT ME

My passion for CGi began when i was 16. I started working in 3ds max, and soon after that i did my first job as a freelancer. During years 2010 - 2011 graduated at Drimagine - 3D Animation and VFX Academy. There i switched to Maya and i specialized as a Character Technical Director. Since than I am trying to improve my skills as a TD.

My interest goes equally towards rigging characters and R&D. My goal as a Technical Director is to bring something fresh, new and working to this specialization.
 

My skills:

  • Poweruser in Maya.

  • Ziva VFX and its simulation pipeline.

  • Ziva RT - machine learned deformation.

  • Programming: Python, PySide, MEL.

  • Excellent knowledge of human anatomy.

  • Hard surface modeling.

  • Strong troubleshooting skills.

  • Experience with Unreal Engine, Wrap4D, Houdini, Mush3D, 3ds Max, Mudbox, Deadline, and Linux.


I love learning new things and see how they affect and improve my workflow and opportunities.

PROFESSIONAL EXPERIENCE

Double Negative - Creature Supervisor

May 2024 - Present

Supervising character creation process.
Building high-fidelity human archetypes for production.
CFX-related tool development and automation.
Training TDs in the use of Ziva VFX and Ziva RT.

Unity x Ziva Dynamics - Creature Supervisor

September 2022 - May 2024

Leading hyper-realistic character creation process for AAA game tiles.
Combining Ziva VFX and Ziva RT to achieve groundbreaking character deformation.
Pipeline and tools development.

Ziva Dynamics - TD Generalist

Building and simulating anatomical characters using Ziva's software.

January 2021 - September 2022

Platige Image - Senior Character TD / R&D

September 2018 - December 2020

I moved to Warsaw to work as an in-house employee. Aside from working on game cinematics I develop new rigging solutions and improve existing ones.

Platige Image - Character TD

As a freelancer I was responsible for character rigging for TV commercials.

October 2015 - August 2018

3DE VFX - Senior Character TD

February 2012 - August 2018

I have established a rigging pipeline based on my Rigging System - ARC.
I was responsible for creating rigs, developing tools, solving technical problems and guidingcharacter creation process.

For more information about my professional experience, please get in touch.

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