Mateusz Matejczyk
ABOUT ME
My passion for CGi began when i was 16. I started working in 3ds max, and soon after that i did my first job as a freelancer. During years 2010 - 2011 graduated at Drimagine - 3D Animation and VFX Academy. There i switched to Maya and i specialized as a Character Technical Director. Since than I am trying to improve my skills as a TD.
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My interest goes equally towards rigging characters and R&D. My goal as a Technical Director is to bring something fresh, new and working to this specialization.
My skills:
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Poweruser in Maya.
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Ziva VFX and its simulation pipeline.
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Ziva RT - machine learned deformation.
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Programming: Python, PySide, MEL.
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Excellent knowledge of human anatomy.
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Hard surface modeling.
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Strong troubleshooting skills.
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Experience with Unreal Engine, Wrap4D, Houdini, Mush3D, 3ds Max, Mudbox, Deadline, and Linux.
I love learning new things and see how they affect and improve my workflow and opportunities.
PROFESSIONAL EXPERIENCE
Double Negative - Creature Supervisor
May 2024 - Present
Supervising character creation process.
Building high-fidelity human archetypes for production.
CFX-related tool development and automation.
Training TDs in the use of Ziva VFX and Ziva RT.
Unity x Ziva Dynamics - Creature Supervisor
September 2022 - May 2024
Leading hyper-realistic character creation process for AAA game tiles.
Combining Ziva VFX and Ziva RT to achieve groundbreaking character deformation.
Pipeline and tools development.
Ziva Dynamics - TD Generalist
Building and simulating anatomical characters using Ziva's software.
January 2021 - September 2022
Platige Image - Senior Character TD / R&D
September 2018Â - December 2020
I moved to Warsaw to work as an in-house employee. Aside from working on game cinematics I develop new rigging solutions and improve existing ones.
Platige Image - Character TD
As a freelancer I was responsible for character rigging for TV commercials.
October 2015 - August 2018
3DE VFX - Senior Character TD
February 2012Â - August 2018
I have established a rigging pipeline based on my Rigging System - ARC.
I was responsible for creating rigs, developing tools, solving technical problems and guidingcharacter creation process.
For more information about my professional experience, please get in touch.