My passion for CGi began when i was 16. I started working in 3ds max, and soon after that i did my first job as a freelancer. During years 2010 - 2011 graduated at Drimagine - 3D Animation and VFX Academy. There i switched to Maya and i specialized as a Character Technical Director. Since than I am trying to improve my skills as a TD.
My interest goes equally towards rigging characters and R&D. My goal as a Technical Director is to bring something fresh, new and working to this specialization.
Poweruser in Maya.
Ziva Dynamics and its simulation pipeline.
Programming: Python, PySide, MEL.
Good knowledge of human anatomy.
Hard surface modeling.
Strong troubleshooting skills.
Some experience with Maya Muscles, 3ds Max, Mudbox and Linux.
I love learning new things and see how they affect and improve my workflow and opportunities.
Unity x Ziva Dynamics - Creature Supervisor
September 2022 - present
Ziva Dynamics - TD Generalist
Building and simulating anatomical characters using Ziva's software.
January 2021 - September 2022
Platige Image - Senior Character TD / R&D
September 2018 - December 2020
I moved to Warsaw to work as an in-house employee. Aside from working on game cinematics I develop new rigging solutions and improve existing ones.
Platige Image - Character TD
As a freelancer I was responsible for character rigging for TV commercials.
October 2015 - August 2018
3DE VFX - Senior Character TD
February 2012 - August 2018
I have established a rigging pipeline based on my Rigging System - ARC.
I was responsible for creating rigs, developing tools, solving technical problems and guidingcharacter creation process.
For more information about my professional experience, please get in touch.