Mateusz Matejczyk
ABOUT ME
From my first freelance project at 16 to being recognized for contributions to simulation technology at the 2025 Sci-Tech Awards and having my work showcased at SIGGRAPH 2023, my career has been driven by a single goal: pushing the technical boundaries of digital production to create smarter, more efficient ways to deliver complex assets.
With over a decade of experience in VFX and Game Dev, I provide a unique blend of anatomical precision and technical automation. My recent work focuses on CFX, Rigging, Automation, and ML deformation, ensuring that complex organic movements are both visually stunning and technically optimized for AAA performance.
Technical Expertise:
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DCC & Engine: Maya, Houdini, Unreal Engine, 3ds Max.
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Sim & Deformation: Houdini OTIS, Ziva VFX, Ziva RT, Wrap4D.
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Automation & Pipeline: Python/PySide, MEL, Deadline, Linux environment.
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Modeling & Anatomy: Excellent anatomical knowledge, organic, hard surface, and procedural modeling.
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Leadership: Mentoring artists, troubleshooting complex production bottlenecks, and departmental R&D.
I am dedicated to evolving the CFX specialization through automation and machine learning, ensuring that the next generation of digital assets is more lifelike and efficient than the last.
PROFESSIONAL EXPERIENCE
The Twin Group - Freelance Rigging Artist
February 2026 - Present
● Delivering character rigging and deformation solutions for commercial projects.
Double Negative - Creature Supervisor
May 2024 - February 2026
● Directed the character creation pipeline, automating the build process of the hero assets.
● Developed high-fidelity human archetypes, standardizing quality across shows.
● Engineered CFX automation tools, significantly reducing asset turnaround times.
● Mentored CFX artists in advanced techniques using Ziva VFX and Ziva RT.
Ziva Dynamics - TD Generalist
January 2021 - September 2022
● Showcased at SIGGRAPH 2023: Presented a groundbreaking, full-anatomical, ML-driven asset, running in the Unity engine.
● Led the hyper-realistic character creation process for flagship AAA game titles, including collaborations with Kojima Productions and Ninja Theory.
● Automation, pipeline & tools development.
Unity Technologies - Creature Supervisor
September 2022 - May 2024
● Recognized for contributions to simulation technology, specifically cited by my superiors during the 2025 Sci-Tech Awards.
● Contributed to AAA game hero assets for high-profile titles, including Death Stranding 2.
● Collaborated with Ziva VFX/RT developers, providing production-level feedback to drive the implementation of new features.
Platige Image - Senior Character TD
September 2018 - December 2020
● Developed a modular FACS facial rigging system to enhance cinematic performances.
● Built advanced character rigs for game cinematics.
● Optimized rigging workflows, improving legacy solutions and introducing new technical standards for the department
Platige Image - Character TD
October 2015 - August 2018
● Built advanced character rigs for TV commercials.
3DE VFX - Senior Character TD
February 2012 - August 2018
● Developed a proprietary modular, node-based rigging system. This rigging system was licensed to Tencent America LLC in 2020.
● Directed character creation process, resolving technical bottlenecks.
● Built advanced character rigs for TV commercials and shows.
For more information about my professional experience, please get in touch.